GMTK Game Jam 2025

The theme is LOOPS, I interpreted this as a round based game which loops forever back and forth between surviving in the room and choosing an upgrade from the upgrade window which appears at the end of each round. 

Game was built in Unity in 4 days with very minimal previous Unity experience.

This is my first game jam! Enjoy!

Details

This is a round based survival game in which your health carries over between rounds.

At the end of each round you are given a choice, add more health or upgrade your speed / damage. (You can increase the players health beyond 100 too!)

Game ends when the player dies and your stats will be shown.

Post your highest round in the comments!

Controls

WASD - movement

Left click - fire weapon

ESC - Pause

Future Improvements:

- Audio is a bit all over the place, not super consistent to one theme. Might be worth doing more research before the next jam for what libraries I can access and use.

- No texture for player model would be non-issue if everything else didn't have a texture.

- No MacOS build due to not knowing enough about Apple builds requirements

- More upgrades / Special single round-limited upgrades such as: slow enemies for "x" time, tracer bullets which curve towards the enemies, auto-firing gun, etc.

- Larger play area with hidden upgrades to help get through higher rounds

- Laser for aiming should cut off when it interacts with an object, currently goes on "forever"

Learnings:

Devlog to come...


Updated 7 days ago
Published 9 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux
AuthorCraigMakesGames
GenreSurvival
Made withUnity
Tags2D, Game Maker's Toolkit Jam, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
LoopOfTheDead - Windows 38 MB
Download
LoopOfTheDead - Linux 37 MB

Install instructions

For Linux build: unzip the directory and launch GameExe_Linux.x86_64

For Windows build: unzip the directory and launch GMTK-Jam-2025.exe

Comments

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solid!

Thank you!

Cool game! (I followed the damage build!)

Thanks! Most of my debugging was spent doing Damage builds too! :D