
Loop of the Dead
GMTK Game Jam 2025
The theme is LOOPS, I interpreted this as a round based game which loops forever back and forth between surviving in the room and choosing an upgrade from the upgrade window which appears at the end of each round.
Game was built in Unity in 4 days with very minimal previous Unity experience.
This is my first game jam! Enjoy!
Details
This is a round based survival game in which your health carries over between rounds.
At the end of each round you are given a choice, add more health or upgrade your speed / damage. (You can increase the players health beyond 100 too!)
Game ends when the player dies and your stats will be shown.
Post your highest round in the comments!
Controls
WASD - movement
Left click - fire weapon
ESC - Pause
Future Improvements:
- Audio is a bit all over the place, not super consistent to one theme. Might be worth doing more research before the next jam for what libraries I can access and use.
- No texture for player model would be non-issue if everything else didn't have a texture.
- No MacOS build due to not knowing enough about Apple builds requirements
- More upgrades / Special single round-limited upgrades such as: slow enemies for "x" time, tracer bullets which curve towards the enemies, auto-firing gun, etc.
- Larger play area with hidden upgrades to help get through higher rounds
- Laser for aiming should cut off when it interacts with an object, currently goes on "forever"
Learnings:
Devlog to come...
Updated | 7 days ago |
Published | 9 days ago |
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Author | CraigMakesGames |
Genre | Survival |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Install instructions
For Linux build: unzip the directory and launch GameExe_Linux.x86_64
For Windows build: unzip the directory and launch GMTK-Jam-2025.exe
Comments
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solid!
Thank you!
Cool game! (I followed the damage build!)
Thanks! Most of my debugging was spent doing Damage builds too! :D